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Concept Design Workflow Vol 1: Composition Sketching

The Gnomon Workshop is pleased to announce the release of “Concept Design Workflow Vol 1: Composition Sketching” In this lecture and demonstration, Aaron shares a number of rapid sketching techniques for use in any production environment. Beginning with a 'blank canvas' in Adobe Photoshop, Aaron demonstrates the creative process behind designing for an ultimately collaborative effort, the purposes of different types of sketches, and finally the importance of painting value studies and color keys in a quick and effective manner. 

release archive

Matte Painting Techniques for Concept Design

The Gnomon Workshop is pleased to announce the release of “Matte Painting Techniques for Concept Design” with Francesco Corvino.

 

In this lecture, Francesco shares his process for designing environments and his photo-real approach to Concept Design for the film industry.

release archive

Direct Illumination in Maya and mental ray – Lighting and Rendering Series Vol. 2 with Frederic Durand

The Gnomon Workshop is pleased to announce the release of our second title with lighting artist Frederic Durand: “Direct Illumination in Maya and mental ray“.

 

With over 20 years experience working on animated films, feature films, and commercials, Frederic shares his techniques and workflow while illustrating the creative decisions that result in professional and cinematic results.

release archive

Advanced 3D Matte Painting Techniques with Garrett Fry

The Gnomon Workshop is pleased to announce the release of Advanced 3D Matte Painting Techniques with Garret Fry.

 

In this lecture, Garrett demonstrates the entire process of how to create a 3D matte painted and projected environment, including modeling, texturing, lighting, rendering, painting, projecting and compositing.

release archive

The Making of Totem - 3D World Cover, with Alex Alvarez

The Gnomon Workshop is pleased to announce the release of The Making of ‘Totem’.

 

In this lecture, Alex shares his workflow and techniques for creating a commissioned 3D illustration for the cover of 3D World magazine. Over six hours of lecture, Alex delves into all aspects of how the image was created.

release archive

3D Look Development in Modo

The Gnomon Workshop is pleased to announce the release of our second title with 3D artist Andras Kavalecz: "3D Look Development in Modo". With over 19 years of experience creating digital art for the broadcast and games industries this tutorial demostrates how to develop a 2D concept, produced by concept artist Stephen Chang, into a visually accurate 3D asset using Modo.