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release archive

Performance & Acting: Creating Believable Characters with In-Ah Roediger

The Gnomon Workshop is pleased to announce the release of "Performance & Acting: Creating Believable Characters" with In-Ah Roediger.

 

In-Ah Roediger shares a step-by-step walkthrough of the process of working on a short animation that requires lipsync. She covers all the basics, from shot planning and getting your reference material together, to polishing your curves and animation in order to give it that extra push.

release archive

3D Character Design: Sculpt, Model, Render with Josh Herman

The Gnomon Workshop is pleased to announce the release of “3D Character Design: Sculpt, Model, Render” with Josh Herman.

 

Josh guides you through his creative process for redesigning an iconic character while keeping the original character at the heart of the design. To keep the design process fluid and evolving, Josh moves between ZBrush, Photoshop, Maya and Keyshot, using each program’s strengths to his advantage and to help overcome creative roadblocks.

release archive

3D Creature Design: Alien Rock Grubber – Concept, Model, Texture, Render with Jerad S. Marantz

The Gnomon Workshop is pleased to announce the release of “3D Creature Design: Alien Rock Grubber” with Jerad S. Marantz. 

 

Whether you are an industry professional or a student, this in-depth tutorial covers Creature Design, Sculpting and Painting in ZBrush, Keyshot and Photoshop and will inspire your workflow as Jerad shares his talents and years of experience.

events

The Making of Maleficent

events

Overcoming Insecurity: A Talk with Tomáš Jech of Riot Games

release archive

Design Techniques for 3D Concept Art

The Gnomon Workshop is pleased to announce the release of “Matte Painting Techniques for Concept Design” with Gavriil Klimov.

 

In this tutorial, Gavriil Klimov guides us through his pipeline and workflow to create sci-fi 3D concept design using 3ds Max, Keyshot and Photoshop.