The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.
The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.
As the tattoo industry has seen an explosion in popularity over the last few years, the need training in this field has also grown. In these video tutorials, some of the top tattoo artists in the world share their techniques and their take on the art of tattoo. The tutorials range from absolute beginner level to advanced color and blending techniques used by some of the world's best.
The Gnomon Workshop offers professional training on most of the software applications used in today's digital pipelines. There are foundational titles to introduce users to the software and tools, as well as advanced production titles that discuss application tools and processes vital to the production of digital assets and media.
Professional Training for Artists
The Gnomon Workshop seeks out the most highly-regarded traditional and digital artists and technicians currently working in the entertainment and design industries. Our instructors have shared their practices working at such top studios as Pixar, ILM, Blizzard, and many more.Instructor GalleriesInstructor Interviews
In this title, Tim Dobbert takes you through the more advanced aspects of matchmoving and camera tracking. He discusses how to use survey data to force a camera solution to fit a pre-built environment and how to use camera tracking for paint work. He also covers blending, enhancing and extending matchmoved cameras. Tim shows you how to prepare for a live-action shoot and how to get the right information once you're on-set. There's also a section on advanced object tracking that shows how to use an object's motion to create a camera move. And finally, he covers the tricky problem of lens distortion and how it affects the visual effects workflow. Tim uses a variety of software packages for this lecture including Maya, Boujou, MatchMover, SynthEyes and After Effects
Duration: 170 minutes
Format: SD 1024x768
Tim Dobbert is currently matchmove supervisor for The Orphanage in San Francisco. He has over eight years experience in the industry including work as a matchmover, animator and technical director. His credits include Hellboy, Sky Captain and the World of Tomorrow, Sin City, Harry Potter and the Goblet of Fire and Superman Returns as well as numerous commercial and television projects. He is the author of the first and only book on the subject, “Matchmoving: The Invisible Art of Camera Tracking.” He also teaches university classes in Matchmoving and Image-Based Content Creation, and has lectured throughout the world.
"Tim Dobbert has released a perfect companion to his benchmark book on 3D tracking with this new tutorial series on one of the most difficult aspects of visual effects. Ranging from matchmoving fundamentals to object tracking to studio production tips, this series will be essential to those wishing to master the field."
Try a Class on Campus
Gnomon specializes in computer graphics education for careers in the entertainment industry.