Texture Painting: Weathered Surfaces

Photorealistic Texturing with Paul Campion

Chapter List

Description

Objects created using 3D computer graphics have a tendency to appear too perfect and therefore slightly unrealistic. To create more natural textures, it is necessary to be able to observe and understand how real world objects become worn and dirty with age. This title focuses on how the understanding and use of aging, and "wear and tear" on an object can help add realism to your textures. Paul demonstrates how different surface materials can be simulated using simple color, bump, specular, reflection and transparency maps. These principles are illustrated by the texturing of a rustic lantern and weathered house using Adobe Photoshop®.


Duration: 432 minutes

Format: SD 1024x768

IMAGE GALLERY

  • Advanced Color Blending
  • Advanced Color Blending
  • Advanced Color Blending
  • Advanced Color Blending
  • Advanced Color Blending
  • Advanced Color Blending
  • Advanced Color Blending
  • Advanced Color Blending
  • Advanced Color Blending

Paul Campion

Texture painter

Paul Campion began his career as a traditionally trained technical illustrator. He worked for 10 years as a freelance airbrush artist, painting horror and fantasy illustrations for books and computer game covers. He completed a Masters Degree in Computer Animation at Bournemouth University, England, where he specialized in photorealistic texturing. He then moved to New Zealand to work on the Oscar winning effects for Peter Jackson's The Lord of the Rings Trilogy, eventually becoming a Lead Texture Painter for The Return of the King. While working at Weta Digital, he painted textures for creatures such as The Balrog, Mumakil, Fellbeast and Shelob. Recently he has helped to create the Hell sequences for Constantine and the all digital environments for Robert Rodriguez's film version of Frank Miller's "Sin City" graphic novels.

  • "On Lord of the Rings, Paul Campion was one of the texture painters from Weta Digital who helped me make the transition from airbrushing and physical makeup effects to the world of digital texture painting. His assistance and training has been invaluable, without it I would not be art directing and texture painting CG creatures."

    - Gino Acevedo
    Prosthetics and Visual Creature Effects Art Director Weta Workshop/ Weta Digital