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Introduction to VFX for Games in Unreal

release archive

3D Scan and Retopology for Production

interviews archive

Interview with Madeleine Scott-Spencer

Digital sculptor, creature designer, instructor, and all around monster pro, Madeleine Scott-Spencer has produced acclaimed work in visual effects, collectible designs, and in digital maquettes for concept design. In this interview, Madeleine Scott-Spencer dives into her experience working on high-budget films, while also revealing how she garnered such extensive mastery over digital and traditional sculpting. She reveals the influence human anatomy can have on creature design and what she foresees impacting digital art in the future.

 

Read the interview with Madeleine Scott-Spencer

interviews archive

Interview with Ben Erdt

Ben Erdt is an accomplished artist, talented across a variety of capacities. To name a few, he has mastered skillsets in concept art, digital sculpting, character and creature art, and modeling. In this interview, Ben Erdt divulges his experience working on beloved games such as Horizon Zero Dawn while also showing how he brings his final renders together. He discusses what key elements he used when level designing for legacy games such as Quake and Doom and he pinpoints future changes that will impact 3D animation and visual effects.

 

Read the interview with Ben Erdt by Genese Davis

events

The Art of Rival: Crimson x Chaos with Section Studios

The Art of Rival: Crimson x Chaos with Section Studios

release archive

Environment Creation for VR using Photogrammetry

Environment Creation for VR using Photogrammetry