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interviews archive

Interview with Syd Mead

Legendary designer, concept artist, and visionary, Syd Mead, has produced ground-breaking and critically acclaimed work within various industries including film, architecture, and illustration. In this interview, Mead divulges not only the highlights of his most recent exhibitions, but also, a look into a unique augmented reality app and how it may affect the way we view and study art.

 

Read the interview with Syd Mead by Genese Davis

interviews archive

Interview with Aaron Limonick

Illustrator and concept artist, Aaron Limonick, discusses his unique experience with environment design, illustration, sketch art, and landscape painting while also elaborating on his insight into changing with the times. Limonick divulges the level of difficulty and ease he experienced collaborating on blockbuster titles such as Transformers: War for Cybertron, The Last of Us, and Uncharted 4, and what key objectives artists should focus on when preparing for various roles.

 

Read the interview with Aaron Limonick by Genese Davis

interviews archive

Interview with John Brown

Sculptor and figurative artist, John Brown, has a wide breath of impressive experience working as an in-demand artist not only for film and entertainment, but also in education and for the sculpting community. Brown’s sculptures reside in private collections and have been publicly featured. In this interview, John Brown touches on key elements he’s garnered as an artist and how he enhances his innate tendencies as a creative by using proactive and fundamental habits.

 

Read the interview with John Brown by Genese Davis

interviews archive

Interview with Rogelio Olguin

Rogelio Olguin has combined his passion for sculpting, painting, textures and shading into a successful environment art career. In this interview, Rogelio Olguin describes his perspective on traditional and digital art, the daily demands an environment artist faces, and the highlights and influences that surfaced from working on both personal and professional projects.

 

Read the interview with Rogelio Olguin by Genese Davis

interviews archive

Interview with Perry Leijten

Interview with PERRY LEIJTENPerry Leijten applied his interest for the game industry with his innate technical skills and it flourished into a successful career. Now as a technical artist for Square Enix, Perry shares how he garnered experience in almost every aspect of the production pipeline and how that knowledge influences his day-to-day processes.

Read the interview with Perry Leijten by Genese Davis

interviews archive

Interview with David Meng

Former Weta Workshop sculptor David Meng's filmography ranges from King Kong and District 9 to The Hobbit trilogy and The Shape of Water. He discusses the value of traditional sculpting in a world dominated by digital tools, the qualities needed to succeed in practical effects, and why becoming a good creature designer means learning to think laterally.

 

Read the interview with David Meng by Jim Thacker