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Introduction to Maya 2026: Volume 3

Texturing, Lighting, Animation & Rendering Techniques With Eric Keller

Description

The third and final volume of Eric Keller’s Introduction to Maya 2026 workshop series focuses on texturing, shading, animation, lighting, and rendering. The 20 videos in this volume are designed to help artists get up and running quickly as they learn Autodesk Maya. 


Volume 3 starts with an overview of the UV Toolkit, using the cappuccino machine model created in Volume 2 as an example. Eric takes artists on a tour of Hypershade, looking at Maya's Texturing and Shading interface, and demonstrating how to build materials for rendering in Arnold for Maya. Artists will learn how to view Arnold renders in the viewport and how to use material presets to make their workflow more efficient. 


Eric also teaches how to use the Substance 3D plug-in for Maya to import and edit Substance materials directly in Maya scenes, and shares lessons on Maya's lighting tools, with an emphasis on Arnold lights. Additionally, he showcases how to create atmospheric effects, such as fog. 


The lessons continue with a demonstration of the various animation interfaces in Maya, detailing how to create a simple walk cycle for a robot and showing how to edit the animation in the Dope Sheet, Graph Editor, and Time Editor. Eric then reveals how to use Maya’s MASH animation system to generate a line of marching ants and covers the basics of Maya Paint Effects, the procedural modeling and animation tool. 


This final volume finishes with a comprehensive demonstration of animating cameras, adding rendering post-process effects, and setting up a batch render for Arnold of the cafe scene used throughout this series. 


By completing this volume, artists will have a strong understanding of how Maya works, how to create models and materials, and how to leverage its powerful animation and rendering tools. Included with this workshop are helpful Maya project files for artists to follow along with Eric’s lessons. 


Watch Volume 1: Beginner’s Guide to Getting Started in Maya

Watch Volume 2: Beginner’s Guide to Modeling & Animation Workflows



Duration: 4h 44m

Format: HD 1920x1080

Eric Keller

CG artist

Eric Keller is a veteran Freelance CG artist with over twenty-five years of experience creating models for feature films, episodic TV, scientific visualization, planetarium shows, VR, AR, 3D printing, and jewelry design. Eric has worked as a visual effects artist on commercials, television, games, and feature films for decades, with credits including John Wick: Chapter 4, Predator: Badlands, Aquaman, and The Haunting of Hill House.


Eric has also taught at Gnomon School of Visual Effects, Games, and Animation, covering Maya and ZBrush, and has written highly rated books and tutorials on both programs. His instructional work has appeared in leading industry publications such as 3D World, and he has been invited as a guest lecturer at Harvard Medical School, sharing his expertise on 3D modeling and visualization techniques.

  • "Eric Keller is an Invertebrate lover, an animator, an author, ,artist, and the list goes on! His knowledge of all aspects of 3D and his love of the natural world has in my mind made him one of the go to guys in the industry. His passion is what makes him one of the best authors and teachers out there! Eric approaches his work seriously but with a sense of humor and a zest for knowledge. I am constantly surprised and inspired by Eric's ability to make any topic interesting and fun. His new tutorial will definitely be one I will watch over and over! "

    - Mark Dedecker
    Asset lead at Deluxe Entertainment

  • "Eric Keller is a Renaissance man. By combining his artists eye, his passion for natural science, and his skill as a teacher he has brought this fantastic tutorial to life! Eric easily shifts from exceptional sculpting, to finessing the intricacies of Vray and Maya, to explaining the nuances of the Arthropoda Insecta Hymenoptera. Its that kind of attention to detail that makes great artists freakin amazing. I am constantly in awe of Eric's breadth of knowledge and skill. We are all fortunate he has chosen to share some of that in this tutorial! "

    - Scott Spencer
    Weta Workshop NZ

  • Eric is a master ZBrush artist. Anyone who wants to know ZBrush in depth should have a go at this tutorial! For an in-depth understanding of ZBrush, look no further than Eric's amazing works: I just wish I could Crtl+C, Crtl+V what Eric knows directly into my brain!

    - Jared Krichevsky
    Freelance Concept Artist

  • Eric is an invertebrate lover, animator, author, artist, and more! His knowledge of all aspects of 3D and his love of the natural world has made him one of the go to guys in the industry. His passion is what makes him one of the best authors and teachers around. Eric approaches his work seriously but with a sense of humor and a zest for knowledge. I am constantly inspired by Eric's ability to make any topic interesting and fun.

    - Mark DeDecker
    Senior Character Artist at Dreamscape Learn

  • Eric is a Renaissance man. By combining his artists eye, his passion for natural science, and his skill as a teacher, he has brought this fantastic tutorial to life! Eric easily shifts from exceptional sculpting, to finessing the intricacies of V-Ray and Maya, to explaining the nuances of the Arthropoda Insecta Hymenoptera. I am constantly in awe of Eric's breadth of knowledge and skill. We are all fortunate he has chosen to share some of that in this tutorial.

    - Madeleine Scott-Spencer
    Immersive Creative Director / Group Head of Builds and Visual Development LDN/MTL/TRX at Cinesite