The Gnomon Workshop

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Interview with Luca Nemolato

by Courtney Trowbridge

Hear from concept artist Luca Nemolato about how his straightforward workflow and appetite to throw himself into new and varied challenges have helped him catapult his career in designing for film, tv and more, including tips for networking and standing out as a freelance artist and a bit about his contributions to the creature design on the Oscar-winning film, The Shape of Water.
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Introduction to the UV Toolkit in Autodesk Maya 2018

with Eric Keller

In this video series veteran CG artist Eric Keller introduces the advanced UV mapping tools found in Autodesk Maya 2018's UV Toolkit. Eric demonstrates how to use the tools to create professional quality UV texture coordinates for both games and visual effects.
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Interview with Bill Buckley

by Jim Thacker

Former Neversoft Entertainment and Infinity Ward animator Bill Buckley, now animation director of virtual reality firm First Contact Entertainment, reveals the lessons he has learned over the course of his varied career, the secrets of creating a great in-game animation – and why VR means pressing the reset button on the role of the games artist.
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Vehicle Modeling for Production

with James Schauf

In this workshop, James Schauf shares his workflow for modeling a Mad Max inspired hot rod. James begins by covering the importance of collecting reference images that will inspire and guide the design and modeling.
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Interview with Eric Keller

by Genese Davis

Eric Keller discusses his key passions including how he is using CG to further scientific research and science education, and his future predictions not only for the dominate software emerging but also what he hopes artists and creators will bring to CG in the future.
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BFA Degree in Digital Production

Gnomon’s New Four-Year Degree Program

The full-time BFA in Digital Production is designed to produce production-ready artists versed in general academic knowledge, foundational arts, and production skills. The curriculum is taught in Hollywood and covers all aspects of a 3D generalist skill set.
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Hyper-realistic Insect Design

with Eric Keller

Eric Keller demonstrates his process for designing, modeling and texturing an original realistic insect using ZBrush, Maya, and Substance Painter, sharing techniques that he has developed over the years working on projects for both the scientific community and the entertainment industry.
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Interview with Olivier Dubard

by Courtney Trowbridge

Olivier Dubard, environment artist, matte painter and concept designer, talks to us about his experiences working on films from Marvel’s Black Panther and Disney’s Beauty and the Beast to Hotel Transylvania 3, and why it’s crucial for artists to develop an open, problem-solving mindset to efficiently collaborate in a production pipeline.
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Environment Art Lookdev Using Unreal & Photogrammetry

with Brian Recktenwald

This workshop is for intermediate to advanced environment artists in the games industry that want to hone new skills in photogrammetry to assemble a look-dev environment using Unreal.
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Interview with Alex Nice

by Jim Thacker

Veteran concept illustrator and art director Alex Nice discusses how his work on movies like The Jungle Book, Pacific Rim and Tron: Legacy informs his training for The Gnomon Workshop, and reveals how becoming a successful concept artist means staying abreast of new technology: from 3D software to room-scale virtual reality.
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Introduction to ZBrush 4R8

with Madeleine Scott-Spencer

For over a decade, ZBrush has been the industry standard tool for digital sculpting. It is used for visual effects in blockbuster films, video game assets, toy production, fine art, and collectable sculpting as well as concept design. Introduction to ZBrush 4r8 with Madeleine Scott-Spencer provides the most comprehensive set of instructional videos ever created for ZBrush users
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Study at Gnomon in Hollywood

Gnomon – School of Visual Effects, Games + Animation

Gnomon helps students reach their goals in digital production through a variety of educational options, including a full-time BFA degree, full-time vocational programs, and over 100 individual courses – all taught at the heart of the entertainment industry
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Combat Animation for Games

with Jason Shum

This tutorial teaches how to create dynamic and exciting combat animations in a step-by-step method that is used by many professional animators. The core foundations of combat are covered such as strong posing, aggressive timing and appeal. Riot Games’ Senior Animator Jason Shum shares his process from the initial idea stage to final polish.
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Interview with Robby Branham

by Jim Thacker

Senior 3D generalist and compositing artist Robby Branham has worked on everything from Coke commercials to cinematics for Clash of Clans. He reveals what it takes to succeed as a 3D generalist, provides his tips for surviving as a freelancer, and explains why Houdini is no longer just a tool for technical directors, but an essential part of any artist's skill set.
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Creating First Person Shooter Animations for Games

with Bill Buckley

This tutorial is for animators that want to focus on creating first person animations to be used within a game project. Veteran game developer and Animation Director, Bill Buckley, showcases techniques and practices that he has used throughout his career on triple A FPS game titles.

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community forum image challenge

February 18 2d
  • 2D Winner
  • 3D Winner

2D Contest: Possessed Carnival Rides

Winner: Morganbw

  • February 2018 Alien Skull

  • February 2018 Possessed Carnival Rides

  • January 2018 Modern Medieval Drawbridge

  • January 2018 Battle of the Old Versus the New Year

  • December 2017 Insect Spy Drone

  • December 2017 Zombiefication of a Disney Character

  • November 2017 Nature Vs. Technology

  • November 2017 Assassin’s Training Temple

  • October 2017 Halloween Zombie

  • October 2017 Horror Factory

  • September 2017 Hell's Oasis

  • September 2017 Time Machine

  • August 2017 War Elephant

  • August 2017 Hidden Passageway

  • July 2017 The Forgotten

  • July 2017 Space Suit Thrusters


Enter the Contest and Win Gnomon Workshop Subscription!

Every month we create new 2D and 3D challenges. Winners receive up to 1 Year Gnomon Workshop Subscription. Good luck! Contest Details


  • Gnomon has created a series of tutorials that will appeal to anyone interested in a career path in visual arts. The availability of these lessons represents a significant opportunity for artists everywhere to elevate their skillsets to the next level.

    Jim McCampbellDepartment Head, Computer Animation Ringling School of Art & Design
  • Gnomon tutorials are a staple in our libraries at Disney Feature Animation. Artist training is very important at Disney, and has been since the days of Walt. We rely on the tutorials to supplement our classes and to provide a more personalized schedule for the production artist seeking to broaden their skill sets.

    Patricia BeckmannManager of Artistic & Professional Dev, Disney Feature Animation
  • I'd like thank you guys for all the hard work you've done over the years. I didn't have money for college so I spent what money I could come up with on your video series. Because of your excellent training tutorials, I was able to create a reel that got me a job where I am today and I am eternally thankful.

    Matt SkonickiCinematics Character Artist, Midway Games
  • Their professors – and founders – are people who truly inspire. They don't just teach the 'how to' – they give you context, understanding and expectations of 'how to on the job'. Theirs is a practical approach to actually working in film, video and gaming. It's that amazing ideal, where art and making a living peacefully co-exist. You can certainly become a successful working artist without Gnomon, but with their pedigree, placement stats, culture and track record, why take that chance?

    JJ AbramsCEO, Bad Robot Productions, Director Star Wars: The Force Awakens, Star Trek, Super 8
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Click to hear what many of the industry's top artists think about the Gnomon Workshop!