Digital Production
The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.
Entertainment Design
The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.
Tattooing
As the tattoo industry has seen an explosion in popularity over the last few years, the need training in this field has also grown. In these video tutorials, some of the top tattoo artists in the world share their techniques and their take on the art of tattoo. The tutorials range from absolute beginner level to advanced color and blending techniques used by some of the world's best.
Software
The Gnomon Workshop offers professional training on most of the software applications used in today's digital pipelines. There are foundational titles to introduce users to the software and tools, as well as advanced production titles that discuss application tools and processes vital to the production of digital assets and media.
Professional Training for Artists
The Gnomon Workshop seeks out the most highly-regarded traditional and digital artists and technicians currently working in the entertainment and design industries. Our instructors have shared their practices working at such top studios as Pixar, ILM, Blizzard, and many more.
Instructor GalleriesInstructor InterviewsJeremy Griffith received his BFA from Ringling College of Art and Design and immediately jumped into work as a VFX artist in games. He has created vfx in many art styles across a wide variety of projects. Throughout his career, he has contributed to large studios such as Sledgehammer Games, Irrational Games, and Riot Games but has also contributed to multiple indie projects. His resume includes AAA games such as Call of Duty: Modern Warfare 3 and Bioshock: Infinite as well as solo-developed passion projects like Paper Pirate, Flippy Cups, and What is it Like to Be a Bat?. Jeremy is passionate about learning how the natural world works and spends weeks every summer looking for dinosaurs. He currently works at Riot Games as a Senior VFX Artist.