Digital Production
The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.
Entertainment Design
The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.
Tattooing
As the tattoo industry has seen an explosion in popularity over the last few years, the need training in this field has also grown. In these video tutorials, some of the top tattoo artists in the world share their techniques and their take on the art of tattoo. The tutorials range from absolute beginner level to advanced color and blending techniques used by some of the world's best.
Software
The Gnomon Workshop offers professional training on most of the software applications used in today's digital pipelines. There are foundational titles to introduce users to the software and tools, as well as advanced production titles that discuss application tools and processes vital to the production of digital assets and media.
Professional Training for Artists
The Gnomon Workshop seeks out the most highly-regarded traditional and digital artists and technicians currently working in the entertainment and design industries. Our instructors have shared their practices working at such top studios as Pixar, ILM, Blizzard, and many more.
Instructor GalleriesInstructor InterviewsAaron Beck is a New Zealand born Conceptual Designer known for his iconic and unique work in the film and video game industries. A life-long love of nature, science, and mechanics have helped him create a unique aesthetic based on an application of functional real-world technical solutions pushed into the realm of futuristic science fiction.
Aaron started his career as an animation director and animator, after falling in love with animation while studying illustration at Victoria University in Wellington, New Zealand. After a few years in the animation industry Aaron left to pursue freelance illustration, animation, photography, and film making, while traveling overseas as much as possible, fulfilling his love of exploring new places.
In 2006 Aaron joined Weta Workshop, an Academy Award winning production studio in Wellington, New Zealand. Over his eight years with the company as a Senior Conceptual Designer Aaron was involved in many big budget Hollywood blockbusters and other exciting projects, helping create a unique vision for films including Avatar, Elysium, and Mad Max Fury Road. After leaving Weta Workshop in 2014, Aaron worked as a freelance Conceptual Designer, providing unique work for many exciting video game properties, including Call of Duty Black Ops III, and FigureHeads, for a variety of clients around the world. In 2016 Aaron relocated to Los Angeles California, to realise a childhood dream of living and working in this iconic city. He is currently working in the video game industry, the most recent project being involved with Activision and Infinity Ward as a Principal Artist on Call of Duty, Infinite Warfare.
In his free time Aaron enjoys many hobbies, including an active life in the vibrant car scene in Los Angeles, working on his 1973 Plymouth Barracuda car project, photography, Brazilian jiu jitsu, and many personal art and design projects.