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Rigging The Jaw With Python in Maya

How To Create a Rebuildable Jaw Rig & Zipper With Arturo Coso

Description

When it comes to rigging, a jaw rig can get complicated very quickly. Being able to rig a jaw that works for a variety of scenarios — and is rebuildable — is an essential skill in production. One that Arturo Coso, a Rigger on Love, Death & Robots, shares the secrets to in this 4.5-hour workshop for Maya using Python. 


Taking a production-approved approach to rigging, Arturo details how to create a completely rebuildable jaw rig. While these types of rigs often require lots of objects and nodes, this is simply not efficient when done manually. Arturo’s approach shows how to create the rig using guides. You’ll follow along as he codes in Python, line by line, the jaw rig with an independent lip seal. The rig creation is divided into sections by methods, to make the learning process as easy as possible.


This workshop is taught so that you can follow along to create your own jaw rig for any 3D character model. The specific model used in this workshop is by the talented David Barrero and is available to purchase in his personal asset store


Duration: 4h 46m

Format: HD 1920x1080

Arturo Coso

Rigging Artist | TD

Arturo Coso is a Rigging TD at Walt Disney Animation Studios with a versatile background as a 3D generalist and rigger across games, film, TV, and commercials. He began his career in architectural visualization before moving into rigging, contributing to cinematic projects at King, including the Bubble Witch Saga 3 cinematic.


Arturo has since worked with leading studios such as Cinesite and Scanline VFX, with credits including Zack Snyder’s Justice League. His work spans a wide range of projects, from Love, Death & Robots to films like Spider-Man: No Way Home, The Sea Beast, Shang-Chi, and upcoming titles like Moana 2. He has also contributed to video games, commercials, and TV shows, combining technical rigging expertise with a creative eye to bring characters to life.