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Cityscape Set Design, Volume 2: Texturing, Lighting & Rendering

Photoshop, Maya, Materialize & Arnold Workflow with Tony Ianiro

Description

Continuing on from Cityscape Set Design, Volume 1: Modeling by Visual Development Artist Tony Ianiro, this second volume focuses on texturing, lighting, and rendering, resulting in a professional-quality Photoshop composite using your rendered outputs. This workshop draws on over twenty years of Tony’s experience and bridges traditional 2D illustration techniques with modern 3D workflows.


This comprehensive workshop begins with the transition from a grayscale 3D model to full color. Tony explores the distinctions between painting and texturing the model and educates on how to create a fully textured scene. He also instructs how to create a custom skybox using Photoshop and Materialize. From there, the tutorial moves into Maya, where Tony walks through shader creation and scene preparation for texturing.


Following a structured approach, Tony’s workshop ensures scenes are optimized for high-resolution rendering with full color, lighting, and textures using Arnold. The workshop covers complete scene texturing, lighting setup, fog integration, and camera placement within Maya. Artists will also learn how to clean and package 3D files, as well as how to render essential passes in Arnold.


To conclude the workshop, Tony demonstrates how to composite a professional Photoshop illustration. The goal with this workshop is to provide a vital resource for artists seeking to transition into 2D/3D Visual Development roles within the video game and animation industries.


Subscribers will receive exclusive access to downloadable project files, including Tony's layered Photoshop documents, rendered outputs, texture maps, and visual references used throughout the workshop.


Duration: 4h 23m

Format: HD 1920x1080

Tony Ianiro

Visual Development Artist for Meta

Tony Ianiro is a seasoned Visual Development artist with over 25 years of experience spanning animation, video games, and filmmaking. Throughout his career, he has taken on a variety of roles, including Concept Artist, Previs Modeler, Set/Background Designer, Senior and Lead 2D/3D Visual Development Artist, and Art Director. His versatility and passion have allowed him to work across multiple disciplines, bringing stories and characters to life in both film and games.


Tony has contributed to six animated feature films, including Spider-Man: Into the Spider-Verse and Teenage Mutant Ninja Turtles: Mutant Mayhem, as well as several TV series such as Lego DC Superheroes, Scooby-Doo, and DC Superhero Girls, collaborating with studios like Sony, Disney, Nickelodeon, Paramount, and Warner Bros. Animation. In the gaming industry, he has shipped five AAA titles with Electronic Arts and Pandemic Studios, combining creative vision with technical expertise to craft immersive worlds.

  • I had the pleasure of working with Tony on our project together at WB Animation. His design work is amazing. He’s extremely hard working, detail oriented, and has a diverse set of skills. On top of that, he’s a joy to work with. Collaborating with Tony was easy as he brings a great attitude and friendly personality to the table.

    - Jonard Soriano
    Background Designer at Warner Bros.

  • Tony is one of the key visual development artists in our project. He is a brilliant environment designer with a diverse skill set, using 2D and 3D tools to convey his ideas and providing the most thorough and detailed designs. He has a great understanding of design, a sense of scale, and proportion. He is very imaginative and proactive, able to adapt to multiple styles, and always comes out with new design solutions.

    - Carlos Zaragoza
    Co-Founder of Latente Studio