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Photo Collage Prototyping

with Ryan Hawkins

Description

In this demonstration Ryan Hawkins explains how he uses photographs to create concept art for production, through five unique examples. Ryan discusses the speed advantages of using photographs versus painting while sharing his techniques for properly blending images so that they integrate with each other seamlessly. A wide variety of Photoshop tools are utilized in his workflow with an emphasis on lighting and efficiency. Ryan’s workflow comes from a different perspective than most concept artists who use photos in their work. As a 3D artist who needed to explore quick techniques for the look-development of his scenes, he discovered that photo integration dramatically accelerated his output. Whether you need to quickly produce concept art or add finishing touches to a 3D illustration, this lecture is designed for anyone with a basic understanding of Photoshop from the novice to professional.


Duration: 129 minutes

Format: HD 1280x720

IMAGE GALLERY

  • Photo Collage Prototyping
  • Photo Collage Prototyping
  • Photo Collage Prototyping
  • Photo Collage Prototyping
  • Photo Collage Prototyping
  • Photo Collage Prototyping
  • Photo Collage Prototyping
  • Photo Collage Prototyping
  • Photo Collage Prototyping

Ryan Hawkins

Brand Director, Quixel

Ryan Hawkins has been in the video game industry for over ten years, having contributed to many different aspects of the industry. Ryan was Lead Artist on Tom Clancy’s The Division for Ubisoft Massive, and has contributed to various titles including Aliens: Colonial Marines and HAWKEN. He is the creator and founder of the book series VERTEX and has created and worked on community competitions such as Dominance War, The Comicon Challenge, BRAWL and Darksiders for communities such as Polycount and Game Artisans. Ryan also contributes his expertise to the field of software development as Brand Director for Quixel, the creators of nDo, dDo and Megascan.

  • "Ryan has always impressed me with his willingness to learn new concepts, internalize them through application, and immediately teach what he has learned. He's a great teacher and facilitator of ideas."

    - Josh Singh
    Senior Artist at Riot Games

  • "Ryan is a great artist that combines together the artistic with the technical side of things and because of this he is able to provide a unique vision and contribution to the project in which he's involved. "

    - Gavriil Klimov
    Concept Artist