The Gnomon Workshop

Testimonials

Since we launched The Gnomon Workshop in May of 2000, we have received a great response from the scores of people and studios who have bought our training tutorials.

Customers range from studios and individuals, to schools and training centers including: Sony Pictures Imageworks, Pixar Animation Studios, Industrial Light and Magic, Weta, DreamWorks Feature Animation, Rhythm & Hues, Blur Studio, Midway Games, Blizzard Entertainment, Microsoft, Bad Robot, Epic Games, Electronic Arts, Blue Sky Studios, 2K Games, Bioware, JPL, NASA, Walt Disney Animation Studios, NBC, ESPN, Square Enix, Vancouver Film School, The Academy of Art, The Art Institutes, Savannah College of Art and The Art Center College of Design.

Rick Baker

Special Effects guy

"The latest and greatest technology is meaningless without inspired instruction."

"I only wish that Gnomon had existed when I was a kid. It's that brilliant nexus of imagination and practical reality; a place where dreamers learn to realize, share and bring to life the visions in their heads. The latest and greatest technology is meaningless without inspired instruction.

This is what Gnomon has in spades. Their professors - and founders - are people who truly inspire. They don't just teach the 'how to' - they give you context, understanding and expectations of 'how to on the job'. Theirs is a practical approach to actually working in film, video and gaming. It's that amazing ideal, where art and making a living peacefully co-exist. You can certainly become a successful working artist without Gnomon, but with their pedigree, placement stats, culture and track record, why take that chance?"


JJ ABRAMS

CEO Bad Robot Productions

Director Star Wars: The Force Awakens, Star Trek, Super 8

Matt Walker

"... cutting edge knowledge and tutorials available 24 hours a day anywhere in the world..."

"AAA game creation has evolved to become the proving ground for marrying the arts with technology – artists need to have exceptionally creative ideas that they can then implement through a digital medium, and then thoroughly optimize those art assets so that a console, consumer PC or smartphone can process those assets at 60 frames per second. In order to achieve this, artists need to have access to the latest techniques and knowledge, regardless of where they’re based. Capcom’s artists are able to take on this challenge specifically thanks to Gnomon, with its vast library of cutting edge knowledge and tutorials available 24 hours a day anywhere in the world – even here in Osaka."

Matt Walker

Producer

Capcom Co., Ltd.

Jim McCampbell

"...for artists everywhere to elevate their skillsets..."

"Gnomon has created a series of tutorials that will appeal to anyone interested in a career path in visual arts. The availability of these lessons represents a significant opportunity for artists everywhere to elevate their skillsets to the next level."

Jim McCampbell

Department Head, Computer Animation

Ringling School of Art & Design

Section Studios

"Extensive learning courses in the Gnomon Workshop library are hands down the most crucial training solution to our studio. Also we have seen Gnomon's reputation being even greater overseas. At our recent Philippines studio, our employees are constantly learning from Gnomon's online programs. As an art service company, we always need to have a wide range of expertise and Gnomon has built a colossal library of creative knowledge which we can have access to 24/7. I truly appreciate Gnomon's vision to help anyone have access to better themselves and chase their dreams.""

Cecil Kim

Chief Creative Officer

Section Studios

Framestore

"Framestore has been a subscriber to the Gnomon Workshop for years and it remains a popular resource. Artists sign up on a nearly daily basis, and the content is relevant and valuable for visual effects. Their licensing offering is reasonable and flexible which is essential for us to be able to engage."

Andrew Schlussel

Director, Global Talent Development

Framestore