The Gnomon Workshop

Concept Design Workflow Volume 2

Using Modo and Photoshop to Visualize Design with Aaron Limonick

Description

In this lecture and demonstration, Aaron Limonick explains his illustration and design process using 3D software and 2D painting. Using Modo as a visualization tool, Aaron demonstrates different methods of using a 3D model to start a finished illustration. Setting up lighting and rendering in his 3D scene, he then applies textures and paint in Photoshop to produce a finished illustration. Explaining function as much as form, Aaron explains his thought process behind creating such environmental designs, and how said techniques are used only to support the original inspiration and design. In a continuation of Concept Design Workflow: Volume 1, he shares the full design process from a fast color key sketch, to a 3D render and final illustration ready for production. 


Duration: 348 minutes

Format: HD 1280x720

IMAGE GALLERY

  • Concept Design Workflow  Volume 2
  • Concept Design Workflow  Volume 2
  • Concept Design Workflow  Volume 2
  • Concept Design Workflow  Volume 2
  • Concept Design Workflow  Volume 2
  • Concept Design Workflow  Volume 2
  • Concept Design Workflow  Volume 2
  • Concept Design Workflow  Volume 2
  • Concept Design Workflow  Volume 2

Aaron Limonick

Concept Artist, Naughty Dog

Aaron Limonick has worked in the entertainment industry since 2004. Born and raised in Los Angeles, he studied illustration at Art Center College of Design and began gravitating towards the collaborative effort that entertainment lends itself to. Through a fellow artist, he got his first job working for Activision at Neversoft Entertainment. After working on several games at Neversoft, including developing the original ip, "ì GUN", he moved to San Diego and worked at High Moon Studios for over four years. Here, he worked on pitch artwork for multiple Vivendi Universal projects, as well as developing the 1980's-based reboot, "Transformers: War for Cybertron" under Activision. Having worked on feature films, feature animation, television, theme park design, fashion, advertising, and VR, Aaron has used his illustration and design skill-set in many diverse creative environments. Over the years he has worked for studios such as LEGO, Disney, Rhythm and Hues, Method Studios, Paramount, 20th Century Fox, Blur and Mirada. In 2011 Aaron joined Sony at Naughty Dog Inc. and was a Lead Concept Artist on Uncharted: The Lost Legacy, and now is in development on The Last of Us: Part II.