The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.
The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.
As the tattoo industry has seen an explosion in popularity over the last few years, the need training in this field has also grown. In these video tutorials, some of the top tattoo artists in the world share their techniques and their take on the art of tattoo. The tutorials range from absolute beginner level to advanced color and blending techniques used by some of the world's best.
The Gnomon Workshop offers professional training on most of the software applications used in today's digital pipelines. There are foundational titles to introduce users to the software and tools, as well as advanced production titles that discuss application tools and processes vital to the production of digital assets and media.
Professional Training for Artists
The Gnomon Workshop seeks out the most highly-regarded traditional and digital artists and technicians currently working in the entertainment and design industries. Our instructors have shared their practices working at such top studios as Pixar, ILM, Blizzard, and many more.Instructor GalleriesInstructor Interviews
In this introduction to the Redshift renderer, Christophe Desse shares his experience with harnessing the power of GPU rendering. All of the core features necessary to integrate Redshift into your workflow are discussed and demonstrated including Materials, Texturing, Subsurface Scattering, Depth-of-Field, Motion Blur, Photometric Exposure, Render Proxies, Physical Sun/Sky Lighting, Global Illumination. Christophe also delves into how to set-up a back plate for lighting/shadow integration with live-action elements. Using a variety of high-quality examples, Christophe has prioritized that the student will understand both the technical and creative aspects of using Redshift for Maya. Whether you are new to rendering or an experienced artist switching from another engine, this title will help get you up and running in little time, thanks to Redshift’s intuitive workflow, speed and notable ease of use compared to other renderers.
Duration: 263 Minutes
Format: HD 1920x1080
Christophe worked as a special effect artist and modeller for advertising, tv, film, and games in France, Germany and Singapore. He is curently working at Naughty Dog in Santa Monica as an environement artist. He started to tinker with 3d software back in 1991, and is now experienced with most industry-standard packages. When he is not working on industry defining AAA titles at work ( uncharted 1, uncharted 2 uncharted 3, the last of us ,uncharted 4 ), Christophe enjoys creating cartoony or stylized characters and super charged muscle cars.
"This training video is a must see to every Substance Painter artist. Christophe knows the tool like no other and the fun he conveys in showing his workflow with the tool is contagious. And who can resist à French accent"
"Christophe was one of the first Redshift users. His work consistently generates tons of interest in our community forums, which speaks volumes about his artistic and technical ability. Christophe has a great eye for detail. He's also a great communicator and keen in offering advice for pipeline improvements. For the last few months, Christophe has been pairing Redshift with the Substance toolset and, as you can clearly see from the results, it's a marriage made in heaven!"
Learning new tools and workflows can always be a challenge, but having a good teacher makes the process much more enjoyable. Christophe has always been there supporting the concept team and helping us push our knowledge of any 3D tool or workflow we pursue. He has made the process of learning fun and challenges you along the way to push your knowledge and tools further.
If you've been looking for a crash course on Substance Painter, look no further. Christophe's unique blend of technical, artistic and teaching skills will get you up to speed in no time and you'll actually have fun along the way!
He is the kind of instructor you can trust to go the extra mile and give his dedicated attention to each student. As one of Christophe's students, I went from knowing next to nothing about Substance Painter, to feeling confident that I can enter this industry with a strong grasp of texturing and rendering.
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Gnomon specializes in computer graphics education for careers in the entertainment industry.